Category: GADGET

  • Now there’s a creepy, sonar-like sound coming through one of Starliner’s speakers

    Now there’s a creepy, sonar-like sound coming through one of Starliner’s speakers

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    Starliner is scheduled to undock from the International Space Station and make its return trip to Earth uncrewed in just a matter of days, but it apparently still has a few new mysteries left in it to throw at the team before it departs. On Saturday, astronaut Butch Wilmore alerted NASA’s Mission Control about an unexplained “strange noise” coming from a speaker in the spacecraft, which you can hear in an audio clip of the conversation shared on a NASASpaceflight forum by meteorologist Rob Dale (spotted by Ars Technica). It starts at around the 45-second mark, ringing out on a steady beat. “I don’t know what’s making it,” Wilmore said.

    After confirming they could hear the sound too, once Wilmore brought his mic over to the speaker, the flight controller in Houston said, “It was kind of like a pulsing noise, almost like a sonar ping.” Wilmore then lets it play for about 20 seconds more before wrapping up the call. “Just to make sure I’m on the same page, this is emanating from the speaker in Starliner,” Mission Control asked, “you don’t notice anything else, any other noises, any weird configs in there?” The astronaut notes that everything else seems normal.

    It’s still unclear what caused the sound. The Boeing spacecraft has been docked with the ISS since early June, and engineers have since had their hands full trying to get to the bottom of the issues that arose during its first crewed flight. When Starliner finally heads back to Earth on September 6, it’ll be leaving its crew — Wilmore and NASA astronaut Suni Williams — behind on the ISS, where they’ll continue to work for the next few months while they wait for a ride home from SpaceX in February 2025.

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  • OpenAI and Anthropic agree to share their models with the US AI Safety Institute

    OpenAI and Anthropic agree to share their models with the US AI Safety Institute

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    OpenAI and Anthropic have agreed to share AI models — before and after release — with the US AI Safety Institute. The agency, established through an executive order by President Biden in 2023, will offer safety feedback to the companies to improve their models. OpenAI CEO Sam Altman hinted at the agreement earlier this month.

    The US AI Safety Institute didn’t mention other companies tackling AI. But in a statement to Engadget, a Google spokesperson told Engadget the company is in discussions with the agency and will share more info when it’s available. This week, Google began rolling out updated chatbot and image generator models for Gemini.

    “Safety is essential to fueling breakthrough technological innovation. With these agreements in place, we look forward to beginning our technical collaborations with Anthropic and OpenAI to advance the science of AI safety,” Elizabeth Kelly, director of the US AI Safety Institute, wrote in a statement. “These agreements are just the start, but they are an important milestone as we work to help responsibly steward the future of AI.”

    The US AI Safety Institute is part of the National Institute of Standards and Technology (NIST). It creates and publishes guidelines, benchmark tests and best practices for testing and evaluating potentially dangerous AI systems. “Just as AI has the potential to do profound good, it also has the potential to cause profound harm, from AI-enabled cyber-attacks at a scale beyond anything we have seen before to AI-formulated bioweapons that could endanger the lives of millions,” Vice President Kamala Harris said in late 2023 after the agency was established.

    The first-of-its-kind agreement is through a (formal but non-binding) Memorandum of Understanding. The agency will receive access to each company’s “major new models” ahead of and following their public release. The agency describes the agreements as collaborative, risk-mitigating research that will evaluate capabilities and safety. The US AI Safety Institute will also collaborate with the UK AI Safety Institute.

    It comes as federal and state regulators try to establish AI guardrails while the rapidly advancing technology is still nascent. On Wednesday, the California state assembly approved an AI safety bill (SB 10147) that mandates safety testing for AI models that cost more than $100 million to develop or require a set amount of computing power. The bill requires AI companies to have kill switches that can shut down the models if they become “unwieldy or uncontrollable.”

    Unlike the non-binding agreement with the federal government, the California bill would have some teeth for enforcement. It gives the state’s attorney general license to sue if AI developers don’t comply, especially during threat-level events. However, it still requires one more process vote — and the signature of Governor Gavin Newsom, who will have until September 30 to decide whether to give it the green light.

    Update, August 29, 2024, 4:53 PM ET: This story has been updated to add a response from a Google spokesperson.

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  • Indiegogo introduces its new guaranteed shipping program

    Indiegogo introduces its new guaranteed shipping program

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    Indiegogo has just introduced a Shipping Guarantee program to assure buyers they’ll get their products. Previously, there was no guarantee that you would receive the product you backed, but things are now changing. The program will be open to companies that have a reliable track record on the crowdfunding platform. Having a history of successful campaigns will help increase the chances of being approved for the program. The program is a step up from the “Trust-Proven” badge from two years ago, which indicates consistent fulfillment, positive backer ratings and proof of exemplary campaign management.

    According to Indiegogo’s Shipping Guarantee Program FAQ page, a campaign must be vetted by the platform’s Trust & Safety team to qualify. All products must also be in the “final manufacturing stages.”

    The first campaign under this program is the HoverAIR X1 PRO and X1 PRO MAX flying action cameras. As seen on the campaign’s product page, there is a “Shipping Guarantee” badge. Those who back the project will get their money back if the drones don’t ship by October 31, 2024.

    Note that backers are required to fill out surveys sent out by campaign owners to qualify for the protection program. So, don’t complain if you simply forgot to fill out your shipping information — you’ll be on your own unless customer service helps you.

    I once backed the Status Audio Between Pro earbuds years ago, and while they arrived safely, the many stories of failed campaigns from over the years have kept me (and surely other potential buyers) wary. Since Indiegogo only ensures reliable companies have access to the Shipping Guaranteed program, backers could be more confident if a company misses its shipping goals.

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  • Black Ops 6’s zombies DLC has risen

    Black Ops 6’s zombies DLC has risen

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    A new Zombies mode is headed to Call of Duty: Black Ops 6. A new cinematic trailer released on Friday shows that the DLC will take players to a small town called Liberty Falls infested with the running dead.

    The trailer starts in a picturesque piece of America with an old-timey song setting the tone. Then everything goes to hell and our unnamed hero wakes up in a post-apocalyptic world from what was just a nightmare all along. He receives a bulletin that the running dead are on their way so he picks up a shock rifle to start popping off some zombies’ tops. The big reveal at the end features some kind of menacing villain that feels like a cross between ZAX from Fallout 76 and GLaDOS from the Portal games.

    This is just a premature judgment based on the trailer but it looks and sounds a lot like Fallout, another game that takes place in a world where humanity ends and mutant humans roam the landscape.

    There’s no official wide release date for Zombies DLC or any indication that it will or won’t be available when the game launches on October 25. The first gameplay footage of the Liberty Falls maps and story mode will premiere on August 28 at Call of Duty NEXT in Washington DC. Open beta access will start on August 30. Call of Duty: Black Ops 6 will also be available on on launch day.

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  • Bloom & Rage will launch in two parts starting February 18, 2025

    Bloom & Rage will launch in two parts starting February 18, 2025

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    Don’t Nod’s spiritual successor to its popular video game series Life is Strange, Lost Records: Bloom & Rage, is confirmed to launch in two parts, and the first gameplay trailer is being revealed. The first part, Tape 1, will launch on February 18, 2025. You can expect Tape 2 to come out exactly one month later, on March 18, 2025.

    Earlier this year, Don’t Nod decided to from late 2024 to early 2025. The primary reason is Square Enix and Deck Nine Games are working on , a new game in the series. It’s planned for an October release on PC, Xbox Series X/S and PS5. Gamers on the Switch will have to wait.

    It’s safe to say that the delay of Lost Records: Bloom & Rage is to prevent it from competing with the new Life is Strange title, as they would share similar audiences. Having some breathing room between the two would also allow fans to play them at comfier pace.

    The new trailer showcases gameplay from Lost Records: Bloom & Rage, which allows the main character, Swann, to switch between 1995 and 2022 timelines. The game will feature a dynamic dialog system, which changes dialog based on where players look or what they choose to say. Performing or ignoring actions will also affect outcomes.

    Lost Records: Bloom & Rage will be available on PC, Xbox Series X/S and PS5. There’s currently no word about a Switch version. Don’t Nod also announced plans for physical PS5 copies, but there’s no release date set for them yet.

    If you happen to be at Gamescom 2024, feel free to check out Don’t Nod’s space in the B2B and B2C areas. Besides a photo booth themed after Lost Records: Bloom & Rage, you might even bring a keepsake home.

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  • The US lays out a road safety plan that will see cars ‘talk’ to each other

    The US lays out a road safety plan that will see cars ‘talk’ to each other

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    The US Department of Transportation has laid out a nationwide road safety plan [PDF] that will lead to cars communicating with each other. The agency is hoping that broadly deploying vehicle-to-everything (V2X) tech will boost its “commitment to pursue a comprehensive approach to reduce the number of roadway fatalities to zero.” The National Highway Traffic Safety Administration estimates that 40,990 people died in motor vehicle crashes last year.

    V2X enables vehicles to stay in touch with each other as well as pedestrians, cyclists, other road users and roadside infrastructure. It lets them share information such as their position and speed, as well as road conditions. They’d be able to do so in situations with poor visibility, such as around corners and in dense fog, NPR notes.

    A US-wide rollout will require an array of mobile, in-vehicle and roadside tech that can communicate efficiently and securely while protecting people’s personal information, the DoT said in its National V2X Deployment Plan. The agency said smaller-scale deployments of V2X across the country have demonstrated safety benefits. Safety advocates claim the tech could prevent hundreds of thousands of crashes and mitigate the impact of collisions that do occur by reducing the speed of impact.

    The timeline for the DoT’s plan extends to 2036, by which time it hopes to have fully deployed V2X across the National Highway System, for the top 75 metro areas to have the tech enabled at 85 percent of signalized intersections and to have 20 vehicle models that are V2X capable. In the shorter term, the agency aims to have V2X tech installed across 20 percent of the National Highway System and 25 percent of signalized intersections in major metro areas by 2028.

    It won’t be an easy task, as a wide range of stakeholders have to play a part, including the Federal Communications Commission, which the DoT says will have to determine rules about spectrum allocation. Automaker suppliers (which will build V2X-enabled components), freight operators and app developers are also players in the DoT’s vision.

    There are some concerns, particularly in terms of cybersecurity and how to cover the costs of rolling out the tech (though the Federal Highway Administration recently announced nearly $60 million in grants related to V2X). But V2X has the potential to prevent thousands of deaths and serious injuries.

    “The Department has reached a key milestone today in laying out a national plan for the transportation industry that has the power to save lives and transform the way we travel,” Secretary of Transportation Pete Buttigieg said in a statement. “The Department recognizes the potential safety benefits of V2X, and this plan will move us closer to nationwide adoption of this technology.”

    “This plan is a vital first step towards realizing the full lifesaving potential of this technology — technology that could prevent up to 615,000 crashes,” National Transportation Safety Board Chair Jennifer Homendy said. The NTSB has determined that V2X deployments could have prevented many fatal crashes over the last few decades, Homendy noted. The agency has been advocating for the tech since 1995.

    As you might imagine, then, V2X is hardly a new concept. Several automakers — including Audi, Toyota and Volkswagen — have long been working on ways for their cars to communicate with each other and city infrastructure, in part because that plays a factor in autonomous driving.

    There were efforts under the Obama administration to make vehicle-to-vehicle (V2V) communication a mandatory feature of new cars. However, the National Highway Traffic Safety Administration scuttled that plan during the Trump administration.

    The rollout of V2X has been slowed by “regulatory uncertainty,” said John Bozzella, president and CEO of the Alliance for Automotive Innovation, an automaker trade group. “This is the reset button,” Bozzella added, according to NPR. “This deployment plan is a big deal. It is a crucial piece of this V2X puzzle.”

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  • Sonos, still trying to fix its broken app, lays off 100 employees

    Sonos, still trying to fix its broken app, lays off 100 employees

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    Sonos has laid off around 100 employees on Wednesday, first reported by The Verge and confirmed to Engadget. Workers from the company’s marketing department allegedly bore the brunt of the hit. The cuts come as Sonos tries to simultaneously sell the public on its new Ace headphones and fix the rebuilt Sonos mobile app, which CEO Patrick Spence admitted was the result of his push for development speed.

    The company confirmed the layoffs in a statement to Engadget. “We made the difficult decision to say goodbye to approximately 100 team members representing 6 percent of the company,” Spence said in a statement. “This action was a difficult, but necessary, measure to ensure continued, meaningful investment in Sonos’ product roadmap while setting Sonos up for long term success.”

    The company is also reportedly “winding down” some customer support offices, including one in Amsterdam scheduled for shutdown later this year. Sonos’ LinkedIn page reports 1,800 employees worldwide, and the six-percent figure quoted in the statement would put it at about 1,650 workers. The company’s last layoffs, in June 2023, slashed seven percent of its workforce.

    Although Engadget’s review was largely impressed with the company’s new Ace headphones, the app complaints largely overshadowed the highly anticipated hardware launch. Designed to address “performance and reliability issues” and rebuild the developer platform with “modern programming languages that will allow us to drive more innovation faster,” the app launch has been a debacle. It’s created headaches for the company’s most loyal customers and threatened to drag down the brand as it pushes into new product categories. It even led to the delay of two new products that were otherwise ready to roll.

    The new Sonos app for Android, iOS and desktop launched in May without core functionality like sleep timers and alarms. Customers reported problems rearranging speakers in different rooms, some only working intermittently and problems completing other basic tasks. Others even said they often couldn’t load the app on the first try.

    Three-pane screenshot array showcasing the Sonos app's 2024 redesign.Three-pane screenshot array showcasing the Sonos app's 2024 redesign.

    Sonos

    For a taste of how broken the app is, Spence laid out a timeline to repair it in a blog post late last month. July and August were dedicated to improving stability when adding new products and implementing Music Library improvements. An August and September window is reserved for improving volume responsiveness, user interface, stability and error handling. September and October will include tweaks to alarm consistency and reliability, and the restoration of editing playlists and queues. Improvements to settings will also be addressed. (Phew!)

    In Spence’s statement about Wednesday’s layoffs, he said the cuts won’t affect the work on the app. “Our continued commitment to the app recovery and delighting our customers remains our priority and we are confident that today’s actions will not impact our ability to deliver on that promise,” the CEO wrote.

    Today’s announcement wasn’t received well by the company’s Reddit community, which has been vocal about the app’s problems since its launch. Some viewed today’s reported layoffs as targeting 100 workers when one high-profile one would’ve done the trick. “I have to say that, I didn’t have both feet in the door to fire Patrick Spence, but any CEO who leaves his employees hung out to dry and then signs the paper that lays them off is a scumbag piece of shit,” u/teryan2006 wrote.

    “Since I took over as CEO, one of my particular points of emphasis has been the imperative for Sonos to move faster,” Spence said on a July earnings call. “That is what led to my promise to deliver at least two new products every year — a promise we have successfully delivered on. With the app, however, my push for speed backfired.”

    Update, August 14, 2023, 4:56 PM ET: This story has been updated to add the statement from Sonos CEO Patrick Spence.

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  • Outdated AMD chips reportedly won’t get a patch for the ‘Sinkclose’ security flaw

    Outdated AMD chips reportedly won’t get a patch for the ‘Sinkclose’ security flaw

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    AMD has begun releasing updates to patch some — but not all — chips affected by the recently discovered “Sinkclose” security flaw. The vulnerability spotted by researchers at IOActive was revealed in a report from Wired last week, and is said to affect most AMD processors going back to 2006. While AMD’s security team has been working to get some of these systems patched, Tom’s Hardware reports that the Ryzen 1000, 2000 and 3000 series along with the Threadripper 1000 and 2000 won’t get any such updates.

    The company told Tom’s Hardware that these are among “older products that are outside our software support window.” Newer models and all of AMD’s embedded processors have reportedly already received or will be receiving the patch. The Sinkclose flaw is considered to be more of a risk for governments or other large entities than for the average user, and even then, taking advantage of it would require deep access to a particular system. But the researchers who found it warned that it could be disastrous if exploited, letting hackers run code in the chips’ normally protected System Management Mode.

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  • Borderlands’ single-digit Rotten Tomatoes rating can make you taste the bloody hatred

    Borderlands’ single-digit Rotten Tomatoes rating can make you taste the bloody hatred

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    We’re less than a day away from the premiere of the Borderlands movie based on the violent, treasure-hunting comedy adventure games from Gearbox Software. Unfortunately, the vast majority of its reviews are wishing it never went beyond its gaming phase.

    Rotten Tomatoes rounded up 34 reviews of Eli Roth’s adaptation of the Borderlands games and so far, it’s earned a freshness rating of 3 percent. Only one of the included critics have given the movie a positive review.

    So what are the rest of the critics actually saying about this movie? Well, their words are unkind and that’s being generous.

    • “…a quick internet search of images from Borderlands games yields better-rendered results.” – Bob Strauss, The San Francisco Chronicle

    • “…a horrendous waste of time, talent and pixels.” – David Fear, Rolling Stone

    • “…monotonous…” – Nick Schager, The Daily Beast

    • “…a cheap knockoff…” – Jake Kleinman, Inverse

    • “…the definitive worst film of Roth’s career…” Alison Foreman, IndieWire

    • “…one of the worst big-budget movies I’ve seen in a while.” – Chris Bumbray, JoBlo

    • “…clunky direction…lifeless…cringeworthy attempts at witty quips…” Billie Melissa, Men’s Journal

    So there you go. It’s settled. If you’re itching for a grown-up action comedy based on a satiric adventure franchise that mocks the very medium in which it exists, just go see Deadpool & Wolverine again.

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  • Google ‘is a monopolist’ in search, US judge rules in antitrust case

    Google ‘is a monopolist’ in search, US judge rules in antitrust case

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    Google is in deep trouble after a federal judge ruled that the company illegally abused a monopoly over the search industry. The ruling follows a 10-week trial held in 2023 that stemmed from a 2020 lawsuit filed by the Department of Justice and several states.

    “Google is a monopolist, and it has acted as one to maintain its monopoly,” Judge Amit Mehta of the US District Court for the District of Columbia wrote in the ruling. “It has violated Section 2 of the Sherman Act.”

    Mehta has not imposed any remedies on Google at the time of writing. The judge may order Google to change how it operates or even sell parts of its business.

    The lawsuit claimed that Google illegally acted to maintain its dominant position in search through a number of actions, such as paying the likes of Apple, Samsung and Mozilla billions of dollars per year to be the default search engine on their phones and web browsers. The DOJ argued that Google facilitates almost 90 percent of web searches and that by paying to be the default option, it prevented rivals from achieving the kind of scale needed to compete. As such, Google is deemed to benefitted in terms of both revenue and data collection.

    “Those search access points are preset with a ‘default’ search engine,” the ruling reads. “The default is extremely valuable real estate. Because many users simply stick to searching with the default, Google receives billions of queries every day through those access points. Google derives extraordinary volumes of user data from such searches. It then uses that information to improve search quality.”

    According to Mehta, Google has acknowledged that losing its position as the default search engine on various platforms would harm its bottom line. “For instance, Google has projected that losing the Safari default would result in a significant drop in queries and billions of dollars in lost revenues,” the ruling states.

    Google released the following statement from Kent Walker, President of Global affairs, on X regarding the judge’s decision:

    “This decision recognizes that Google offers the best search engine, but concludes that we shouldn’t be allowed to make it easily available. We appreciate the Court’s finding that Google is the industry’s highest quality search engine, which has earned Google the trust of hundreds of millions of daily users,’ that Google ‘has long been the best search engine, particularly on mobile devices,’ ‘has continued to innovate in search’ and that ‘Apple and Mozilla occasionally assess Google’s search quality relative to its rivals and find Google’s to be superior.’ Given this, and that people are increasingly looking for information in more and more ways, we plan to appeal. As this process continues, we will remain focused on making products that people find helpful and easy to use.”

    During the trial, Google argued that its significant slice of market share was due to having a better product that consumers appreciated. It’s likely to appeal Mehta’s ruling.

    In addition, the DOJ claimed that Google held a monopoly over ads that appear in search results. It argued that Google artificially inflated the prices of ads beyond what they’d cost in a free market.

    In his ruling, Mehta agreed that “Google has exercised its monopoly power by charging supracompetitive prices for general search text ads. That conduct has allowed Google to earn monopoly profits.” However, the judge added that Google does not hold monopoly power in the broader market of search advertising.

    Meanwhile, Mehta declined to impose sanctions on Google for failing to preserve employee chat messages that may have been pertinent to the case. The ruling notes that, since 2008, Google deletes chat messages between its employees by default after 24 hours.

    “The court’s decision not to sanction Google should not be understood as condoning Google’s failure to preserve chat evidence,” Mehta wrote. “Any company that puts the onus on its employees to identify and preserve relevant evidence does so at its own peril. Google avoided sanctions in this case. It may not be so lucky in the next one.”

    Google and the DOJ are set to return to federal court in September over an ad tech case.

    Update, August 5 2024, 4:40PM ET: This story was updated to include Google’s statement on the ruling.

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